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**45**on Fri Dec 27, 2013 11:46 pm

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BIRTH LOTTO !!!

Wed Jan 27, 2010 2:53 pm by **LaduGuer**

Okay Ladys Gentlemen Orcs, Squirrels,gnomes and all other members of our beautiful Birth community i am about to kick off our first offical BIRTH guild lotto ( all money goes directly to guild for wishes, Vault upgrades, and nice gear for us all to use and buy )

1ST Prize : RARE RUNE #47

2ND Prize : Nota Rune #36

3RD Prize : 40 Gp #67

4TH Prize : 30 GP #19

( note: gp prizes may be altered by …

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1ST Prize : RARE RUNE #47

2ND Prize : Nota Rune #36

3RD Prize : 40 Gp #67

4TH Prize : 30 GP #19

( note: gp prizes may be altered by …

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Comments: 10

Birth Sig Contest???

Sun Jan 24, 2010 5:04 pm by **0ptikal**

think this would be a great way to get some activity on the forums. also we could possibly get some cool sigs/artwork for the guild site/ forum. just shouting out some idea to get ppl more active

Comments: 2

Birth Forums Lotto

Mon Jan 18, 2010 8:34 pm by **LaduGuer**

Was thinking as a way to get members more active in the forums as well as in the guild we could run a Lotto each two weeks or month with items or gp as the prize (thinking gp is better idea)

already have kind of plan drawen up just wondering if members would go for the idea

say 500k-1mil a ticket drawen every 2 weeks or 1 month and all money gos to the guild vault for upgrades,wishes, and items …

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already have kind of plan drawen up just wondering if members would go for the idea

say 500k-1mil a ticket drawen every 2 weeks or 1 month and all money gos to the guild vault for upgrades,wishes, and items …

[ Full reading ]

Comments: 6

equip manager installation

Fri Jan 22, 2010 7:29 am by **Quibbles**

1. download greasemonkey (google it)

2. install gm

3. restart FF

4. download script

5. make sure file extension on script is .user.js

6. with FF open normally, and

7. a gm window should open to install script - click install on that

8. restart DoH

the script is here...

[url]…

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2. install gm

3. restart FF

4. download script

5. make sure file extension on script is .user.js

6. with FF open normally, and

*not*the gm window, drag the script onto FF7. a gm window should open to install script - click install on that

8. restart DoH

the script is here...

[url]…

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Comments: 2

PvP LvL Boosting.....

Sun Nov 22, 2009 2:05 pm by **0ptikal**

so ive been stuck @ 75/69 for going on 3 days now. im looking for someone to boost my pvp lvl with. i will return the favor to anyone who needs it. if you are also stuck in a situation somewhat like my own, leave a post here. also i was thinking of maybe starting a seperate account just for this purpose. lemme know if u think that sounds like a good idea. i would need some help lvling it up in …

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Comments: 1

Jowls price guide

Thu Dec 17, 2009 3:41 pm by **Jowlstar**

[size=150]Regular Items[/size]

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- Rare
- Code:
`Coin 1-2w 3-4w 6w`

MF 75k 500k 3-5w

EXP 200k 400k 3w

HPR 50k

MPR 50k

- Code:
`Vanilla 10k`

Coin 1-2w 3-4w 6w

MF 50k 1-2w 6w

EXP 50k 250k 3-5w

HPR 200k

MPR 50k

POW% 10k 100k 200k-500k

MND% 10k 100k 200k-500k

LUK% 10k 100k 200k-400k

AGI% 10k 100k 200k-300k

LIF% 10k 100k 200k-300k

…

Unique

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Comments: 0

# Upcomming Updates - RACES

## Upcomming Updates - RACES

This is what the Race / Class will be once the updates are out. It is there in the DoH forums but since some of the guildies were not able to get em decided to post em in here too.

Note: Every Race will have a One Racial Boost Skill and rest normal skills and the Classes skills are divided in T1, T2, T3 and T4 (for some clases)

Damage Type : MND/PHY

Main Stat : MND

Racial Boost : Holy Spirit

Add 75% HLY Dam, 75% HLY multiplier, Lowers POI Res/cap by 75% (Returns for add damage diminish, returns for mult damage increase, returns for lowered resistance are linear. First point raises Add damage 30%, lower res 22.50%. Last point adds the last 30% of the damage multiplier.)

Skill 1 - Righteous Wrath

Convert up to 100% of all other damage into 150% HLY damage. (150% add damage followed by -100% to all other damages.)

Skill 2 - Purity

Raise resist/cap to all afflicts 18.75%

Cooldown - Breath of Life

Full party ressurrect with 30% hp. MND-based heal when used solo. Can only be used once per multiplayer battle. (Excluding raids)

Afflict Resist - Berserk

Environment - Clouds

Comments - None

Stats Increase (Per level)

Pow-1 , Mnd-2, End-1, Agi-0, Lif-1, Luk-0

Damage Type : PHY/MND

Main Stat : END

Racial Boost : Fossil Crown

Raise chance/cap to petrify 70%. Fir and ice res/cap drop 25%. (First point raises pet to 10%, drops resist 6.25%.)

Skill 1 - Rock Hard

60% END boost

Skill 2 - Intense Gaze

100% Excess initiative is saved up for a second chance to afflict, with no damage. A second chance to afflict occurs when the player has double the initiative needed to attack first. (This rollover does not assist the player in going first the next turn) Scale % initiative saved.

Cooldown - Stone Stare

Petrify with a 90% chance of affecting each enemy, 20% chance of affecting each ally. 5% chance of killing affected players.

Afflict Resist - Petrify

Environment - Rocky Desert

Comments - The chance to instakill is per affected player, not AoE. The player must successfully afflict each player with a chance of 90% for enemies, 20% for allies (Regardless of the player's own % chance to afflict with petrify) THEN roll for the instakill for each individual successfully afflicted.

Stats Increase (Per level)

Pow-1 , Mnd-1, End-2, Agi-1, Lif-0, Luk-0

Damage Type : PHY/MND

Main Stat : AGI

Racial Boost : Slime

Raise chance/cap 40% for all Afflicts%. LIT Res/cap lowered by 33.3%, Sleep Res/cap lowered by 20%. If the player lands an afflict, player has a chance to roll again for another afflict as per multiple-afflict skills in the mech doc. (First point raises chance to afflict to 10%, drops lit resist 8.33%, drops Sleep Res by 5%.)

Skill 1 - Frog Legs

60% AGI boost

Skill 2 - Disgusting Back

100% chance to Counterattack with affliction(No damage). Scale chance of counterattack with points.

Cooldown - Escape Artist

Nullify all afflcitions on party. Party damage resistances boosted 80%, (to cap) afflict resists 100%. initiative boosted. Party resistances and initiative drop to normal levels over time, the drop decreasing as the boost approaches zero.

Afflict Resist - Entangle

Environment - Pond

Comments - Since new afflicts chance-to-land is now based on the highest % in any one afflict, and slime is highly divided, values are higher.

Stats Increase (Per level)

Pow-1 , Mnd-1, End-0, Agi-2, Lif-0, Luk-1

Damage Type : MND

Main Stat : MND

Racial Boost : Kamikaze

Add 12.5% to FIR, ICE, LIT, POI damages. 75% multiplier to all magic damages, LowersRes/cap to all damages by 30% (Returns for add damage diminish, returns for mult damage increase, returns for lowered resistance are linear. First point raises Add damage to 4.16%, lower res 6.6%. Last point adds 30% of the damage multiplier.)

Skill 1 - Marathonic

48% increase to AGI/END, with a loss of MP equivalent to a loss of 60% MND

Skill 2 - Living on the Edge

Lower damage output of all magic damage, raise chance of critical and critical damage so that average damage is raised about 75%.

Cooldown - Gambit

Begins a conversion of HP to MP at a 2:1 ratio with all Magic Dam boosted by a flat 20% each turn. (10, 20, 30, etc.) HP burn increases exponentially every turn but should start slow - so that the player has around 4 turns before it gets into the 100-damage range, (Mults being at 80% here) and 10 turns before it gets into the 1000-damage range. (Mults being at 200% here) Once started, this effect cannot be stopped - the player either wins fast, or dies.

Afflict Resist - Fear

Environment - Purple Cave City

Comments - Damage mult isn't split between skills here. "Add damage" adds a % no matter what damage is done, and multipliers are weaker than add damage, so the % must be at least equal to add damage %'s.

Stats Increase (Per level)

Pow-1 , Mnd-3, End-0, Agi-1, Lif-0, Luk-0

Damage Type : PHY/MND

Main Stat : POW/MND

Racial Boost : Fiery Inferno

Add 75% FIR Dam, 75% FIR multiplier, Lowers ICE Res/cap by 75% (First point raises add damage 30%, lower res 22.50%. (Returns for add damage diminish, returns for mult damage increase, returns for lowered resistance are linear. First point raises Add damage 30%, lower res 22.50%. Last point adds the last 30% of the damage multiplier.)

Skill 1 - Pyro

Convert up to 100% of all other damage into 150% FIR damage. (150% add damage followed by -100% to all other damages.)

Skill 2 - Damnation

Raise Chance to Curse/cap by 50%

Cooldown - Eternal Flames

DoT fire damage. Starts very small, grows very slowly, a very gentle exponential curve. Increase never stops unless demon is killed, or target is killed. (Target can resurrect after dying to escape this.)(See notes)

Afflict Resist - Curse

Environment - Volcano/Hell

Comments - Example of damage output for Eternal Flames: Turns 1-5, under 10 damage per round, turns 5-10 10-100 damage, turns 11-20, under 500 damage. This is intended as an anti-regenner skill, among other things. If you take a million rounds to end a battle, there are skills out there now that will destroy you.

Stats Increase (Per level)

Pow-2 , Mnd-2, End-0, Agi-1, Lif-0, Luk-0

Damage Type : PHY

Main Stat : POW/LIF

Racial Boost : Tough Scales

20% to all damage res/caps. Amplified to 60% by area control.(First point - 6.67% to all damage resistance/caps. 19.9% amp by area control.

Skill 1 - Dragonheart

Add 60% LIF, increases damage to the dragon from ranged weapon attacks by 50%

Skill 2 - Tail Whip

Chain attacks.(Flat chance.) 50% chance to chain attacks.(See notes)

Cooldown - Habanero Breath

AoE and Fire Attack dealing damage over 5 turns.

Afflict Resist - Panic

Environment - Colorful Cave

Comments - S2: Smashing one target and hitting the next. The same opponent should never be struck twice by this in one turn.

Stats Increase (Per level)

Pow-2 , Mnd-1, End-0, Agi-0, Lif-2, Luk-0

Damage Type : PHY

Main Stat : END/LIF

Racial Boost : Drunkard

Increased Buy a Round duration(7.5 min or 10 min.)(See notes)

Skill 1 - Short but Stout

Add 60% END

Skill 2 - Stubborn

Raise magic damage resists/caps 25%

Cooldown - Barroom Brawl

All out attack. No gimmicks, just a plain crazy physical damage multiplier. Lose endurance bonuses for that and the next turn.

Afflict Resist - Befuddle

Environment - Tavern

Comments - Buy a round duration boostable up to around 10-15 min per round?--Lurk

Stats Increase (Per level)

Pow-1 , Mnd-0, End-2, Agi-0, Lif-2, Luk-0

Damage Type : MND/PHY

Main Stat : MND

Racial Boost : Old Blood

40% bonus to Heal output, 40% extra HP returned when using Resurrect, 30% chance-to-succeed multiplier on ressurrect, multiply chance-to-afflict investments by 30%. (Any affliction with at least 1%)

Skill 1 - Spockness

Add 60% MND

Skill 2 - LiCd Aura

Increase MP by the equivalent of a 80% MND boost, add 2.25% MPR

Cooldown - Compulsive Caster

Increase MP cost of all spells and summons by 30%, Increase Magic Dam by 30% for a duration of 6 turns.

Afflict Resist - Slow

Environment - Cityscape

Comments - None

Stats Increase (Per level)

Pow-0, Mnd-2, End-0, Agi-2, Lif-1, Luk-0

Damage Type : PHY

Main Stat : POW

Racial Boost : Massive Fists

Dual wielding for 2H non-ranged weapons only. Total effective BD reduced by 20%.

Skill 1 - Massive Muscles

Add 60% POW

Skill 2 - Massive Body

60 %LIF

Cooldown - Massive Attack

(Toggle)Store damage received from the enemy without attacking, until fully charged. Charge cap scales with player POW.

Afflict Resist - Blind

Environment - Cliffs

Comments - Dual wield here is less effective than a 100% stack of the two BD's, since it's a racial, and can't be as strong as other skills. Since this skill balances differently, and is the only unboostable dual-wield around, we'll have to watch this in comparison to other racial skills to balance it properly.

Stats Increase (Per level)

Pow-3, Mnd-0, End-0, Agi-0, Lif-2, Luk-0

Damage Type : MND

Main Stat : MND/LUK

Racial Boost : Genius

10% increase to all enchantment values on equipped gear only. (Not runes.)

Skill 1 - Metal Detector

Add 50% MF

Skill 2 - Careful Preparation

Add 60% LUK

Cooldown - Game Day

Lowers Enemies damage res/caps by 50%, and stats by 30% for 5 rounds on a successful attack. (3 on critical hit)

Afflict Resist - Confuse

Environment - Workshop

Comments - Racial skill is only tentatively approved by Aaron as of 11-14. If it's disapproved, need to alter the chemist's M&R skill.--Lurk

Stats Increase (Per level)

Pow-0, Mnd-2, End-1, Agi-0, Lif-0, Luk-2

Damage Type : PHY

Main Stat : AGI

Racial Boost : Beat the House

Lowered gamble cost.

Skill 1 - Avarice

Coin increased proportional to damage dealt. (See notes)

Skill 2 - Featherweight

Increase chance to dodge by an equivalent of 166% boost to AGI, lower damage output by 37.5%

Cooldown - Insanity

Toggle: Increase PHY Damage 200% (triple) for 3 turns, negative 2% HPR for 5 turns, negative 5% HPL for 5 turns.

Afflict Resist - Curse

Environment - Purple Mushrooms

Comments - Need to balance S1 with things like enemy strength. Perhaps average out base damage and mitigated damage for a multiplier, so that this still has effect at high zone levels, but doesn't totally blow gold through the roof at low zone levels.

Stats Increase (Per level)

Pow-1, Mnd-0, End-0, Agi-3, Lif-0, Luk-1

Damage Type : MND/PHY

Main Stat : MND

Racial Boost : Mystic Heritage

15% damage boost to all damages when the skill damage include at least two damage types.

Skill 1 - Elven Ways

48% MND and 3.6% MPR, Lowers END by 30%

Skill 2 - Graceful

Increase 40% AGI, extra bonus to dodge/crit chance equivalent to another 80% AGI (120% total), lowers LIF by 30%

Cooldown - Rainbow Roulette

Series of ten magical attacks in one turn, each with a randomized damage type.

Afflict Resist - Confuse

Environment - Lake

Comments - Changed graceful to reduce LIF instead of POW. LIF will impact every player, while a caster can sacrifice power with total impunity. This has a secondary effect of incorporating a little of both Elf and Dark Elf's skillsets.

Stats Increase (Per level)

Pow-1, Mnd-2, End-0, Agi-1, Lif-1, Luk-0

Damage Type : PHY

Main Stat : POW/AGI

Racial Boost : Intimidating

Raise Chance to paralyze by 16.67%.

Skill 1 - Strong Build

Increase POW by 60%

Skill 2 - Advanced Weaponry

Boostable Dual 2H (non-ranged) bonus. 35 points providing around 120% total bonus. Dual-wield bonuses do not stack.

Cooldown - Stand and Fight

Toggle. Decrease AGI 30% and increase POW and END 50%.

Afflict Resist - Paralyze

Environment - Snow

Comments - The idea between Skill 2 vs. the Giant's Racial Boost: The Giant gets a very decent, effective Dual 2H bonus while the HG's boostable skill is not effective at all until high skill level, but in the end it is better than the Giant bonus. Balance comes from not having to put points into this skill when using Giant.--Baz

Notes on Dual-Wield - In the beginning, divide BD by a multiplier of 50% so that the average damage is the same. (BD1 + BD2 * .5) As you boost the skill, increase that multipler. --Lurk These dual-wields are a little different in nature from other skills, so we'll have to watch these.

Stats Increase (Per level)

Pow-2, Mnd-0, End-1, Agi-1, Lif-1, Luk-0

Damage Type : PHY/MND

Main Stat : POW

Racial Boost : Like Father, Like Son

Raise critical chance by an equivalent of a 33.3% gain in agi/luck.

Skill 1 - Pugilist

Increase initiative, to-hit and crit chances, by an equivalent of 70% agi

Skill 2 - Gym Rat

Increase % POW by 100%, and reduce MND, END, AGI, LIF, and LUK by 20%

Cooldown - The Rope-A-Dope

Toggle: Turn it on, player doesn't attack. Instead, it stores up 100% initiative until charge is full or toggled off. Unleash repeated blows during a single turn, based on total initiative stored. (Initiative stored / initiative required to attack first = attacks dealt. Rounds down.)

Afflict Resist - Freeze

Environment - Alleyway

Comments - None

Stats Increase (Per level)

Pow-2, Mnd-1, End-1, Agi-1, Lif-0, Luk-0

Damage Type : PHY

Main Stat : LUK/AGI

Racial Boost : Keyrings

Allows to carry more than one key from a particular area.

Skill 1 - Sneaky

Boost to critical chance Equiv. to 66% agi boost, and double critical damage the first time you attack a particular target in a particular battle.

Skill 2 - Fortunate Son

Add 60% LUK

Cooldown - Cutthroat

100% chance to Crit with 60% crit Dam boost for 3 turns.

Afflict Resist - Silence

Environment - Treetrunk

Comments - Keyfarmer! Sneaky will take effect once per battle, (or mob) per opponent. Sneaky crit damage boost stacks with other boosts, such as the cooldown.

Stats Increase (Per level)

Pow-1, Mnd-0, End-0, Agi-2, Lif-0, Luk-2

Damage Type : PHY/MND

Main Stat : None

Racial Boost : Quick Learner

50% Boost to xp.(Aura)

Skill 1 - Innate Ability

20% increase to player's investment in all damage and affliction resists.(Aura)

Skill 2 - Natural Talent

30% boost to all player stats. (Aura)

Cooldown - Born Warrior

All damage is multiplied by 40% for all players, for several turns.

Afflict Resist - ManaDrain

Environment - House and tree

Comments - "Insightful" needs no modification for T4 skills. So humans will be a very good, if bland choice for unlocking super-high-tier skills.

Stats Increase (Per level)

Pow-1, Mnd-1, End-1, Agi-1, Lif-1, Luk-0

Damage Type : PHY/MND

Main Stat : POW/MND

Racial Boost : Sympathetic

Increased POW by 50% of MND value, and MND by 50% of POW value.

Skill 1 - Forceful Fur

Return up to 30% of PHY damage as elemental damage (Randomly mixed FIR/ICE/LIT) and return up to 30% of magic damage as PHY damage. Percentage scales to the ratio of POW/MND, with the player getting 100% boost at 1:1, 50% boost at 1:2, and 0% of his boost at 1:0.

Skill 2 - Adrenaline

Add 5% HP leech based only on pow-based damage, 7.5%MP leech based on MND damage. (MPL increasing returns, HPL decreasing returns)

Cooldown - Ignite Mana

Burn an additional 50% MP for an additional 100% damage from spells against the enemy. 5% of the Jackal's damage output with spell damages applied to the Jackal, as well.

Afflict Resist - Paralyze

Environment - Steppe

Comments - The bonus to MND based on %POW, and the bonus to POW based on %MND, are both a little greater than a normal split skill, since benefitting from this skill is a little more complex and requires more planning. Ignite Mana will need watching for balance - I can't really predict all the ways people will try to use it. The HPL and MPL skill is based on where the damage comes from, power or MND. So when an illusionist or Sorcerer does phy damage, it'll be MPL, but when a paladin does HLY, it'll be HPL. Characters like Monk, capable of both, will gain HPL and MPL each dependant on the damage from each stat.

Stats Increase (Per level)

Pow-2, Mnd-2, End-0, Agi-1, Lif-0, Luk-0

Damage Type : PHY

Main Stat : AGI

Racial Boost : Momentum

Roll-over 33.3% of initiative to the next turn(And the next, and the next, etc). If initiative build-up is sufficient, player may attack twice in one turn. Roll-over 66.7% when Area is Controlled.

Skill 1 - Jungle Cat

Add Dodge & Initiative equivalent to a 80% increase in agi.

Skill 2 - Cat-Scratch Fever

Add 50% to chance/cap to afflict with Bleed.

Cooldown - Predatory Pounce

Does nothing for a full turn. Store 100% of the initiative unused. During the next round, attack, converting stored initiative into phy damage.

Afflict Resist - Slow

Environment - Rain Forest

Comments - Aaron will have to work out the initiative to damage conversion, since I have no clue re: initiative.

Stats Increase (Per level)

Pow-1, Mnd-0, End-0, Agi-3, Lif-0, Luk-1

Damage Type : MND

Main Stat : AGI

Racial Boost : Voracious Venom

Add 75% POI Dam, 75% POI multiplier, Lowers PSI Res/cap by 75% (Returns for add damage diminish, returns for mult damage increase, returns for lowered resistance are linear. First point raises Add damage 30%, lower res 22.50%. Last point adds the last 30% of the damage multiplier.)

Skill 1 - Orkin Man

Convert up to 100% of all other damage into 150% POI damage. (150% add damage followed by -100% to all other damages.)

Skill 2 - Slow and Painful

Chance to bleed/curse and caps raised by 37.5%. If the player lands either of these afflicts, player rolls again to land the other afflict as per multiple-afflict skills in the mech doc.

Cooldown - Impatient Pestilence

100% Boost to DoT Dam (Curse, bleed) for x turns.

Afflict Resist - ManaDrain

Environment - Gravel Desert

Comments - None

Stats Increase (Per level)

Pow-1, Mnd-1, End-0, Agi-2, Lif-0, Luk-1

Damage Type : MND

Main Stat : MND

Racial Boost : Fishstick

Add 75% ICE Dam, 75% ICE multiplier, Lowers LIT Res/cap by 75% (Returns for add damage diminish, returns for mult damage increase, returns for lowered resistance are linear. First point raises Add damage 30%, lower res 22.50%. Last point adds the last 30% of the damage multiplier.)

Skill 1 - Penguin Puree

Convert up to 100% of all other damage into 150% ICE damage. (150% add damage followed by -100% to all other damages.)

Skill 2 - Siren Chant

Raise MND by 100%, lower AGI by 30%.

Cooldown - Manastrom

Burn all MP in one shot. MP directly proportional to Dam. Diminishing Returns.

Afflict Resist - Sleep

Environment - Iceblue Underwater

Comments - None

Stats Increase (Per level)

Pow-0, Mnd-3, End-0, Agi-0, Lif-1, Luk-1

Damage Type : PHY

Main Stat : END

Racial Boost : Mind Maze

11.4% Boost to all Magic Res/caps. 22.8% with Area Control.

Skill 1 - Gristly

Increase END by 60%

Skill 2 - Raging Bull

Increase POW by 60%

Cooldown - Bull in a China Shop

Chain Attack on several targets. Start with a 100% chance and lower the percentage with each chained hit. Chance should reach near-zero by 10 hits, should provide at least two attacks, usually more.

Afflict Resist - Curse

Environment - Labyrinth

Comments - LUK should play a role in Chained Attack.

Stats Increase (Per level)

Pow-2, Mnd-0, End-3, Agi-0, Lif-0, Luk-0

Damage Type : PHY

Main Stat : POW

Racial Boost : Tension

Add 75% PHY Dam, 75% PHY multiplier, Lowers magic Res/cap by 15% (Returns for add damage diminish, returns for mult damage increase, returns for lowered resistance are linear. First point raises Add damage 30%, lower all magic res by 5%. Last point adds the last 30% of the damage multiplier.)

Skill 1 - Stressed Out

Convert up to 100% of all other damage into 150% PHY damage. (150% add damage followed by -100% to all other damages.)

Skill 2 - Calloused Green

Add 90% END, lowers Afflict Res/caps by 20%

Cooldown - Roaring Rage

Attack that reduces all mitigating factors by 20% - phy resist, pow mitigation, end mitigation, Bdef, etc.

Afflict Resist - Blind

Environment - Orc Village

Comments - None

Stats Increase (Per level)

Pow-3, Mnd-0, End-1, Agi-1, Lif-0, Luk-0

Damage Type : MND

Main Stat : MND

Racial Boost : Paralectric

Add 75% LIT Dam, 75% LIT multiplier, Lowers FIR Res/cap by 75% (Returns for add damage diminish, returns for mult damage increase, returns for lowered resistance are linear. First point raises Add damage 30%, lower res 22.50%. Last point adds the last 30% of the damage multiplier.)

Skill 1 - Shock Factor

Convert up to 100% of all other damage into 150% LIT damage. (150% add damage followed by -100% to all other damages.)

Skill 2 - Vapor

Increase PHY Res/caps by 100%(See note 1), lowers Magic damage Res/caps by 13.333%

Cooldown - Butterfly Effect

Chain attack on several targets. Damage decreases with consecutive hits, chance to chain is better than Minos, decreases more slowly, too. Small chance to hit allies.

Afflict Resist - Bleed

Environment - Waterwheel

Comments - Vapor increases Phy beyond it's cap. This is to compensate for skills that lower resistances. It will not break the cap on resistances.

Stats Increase (Per level)

Pow-0, Mnd-3, End-0, Agi-1, Lif-1, Luk-0

Damage Type : PHY

Main Stat : POW

Racial Boost : Knuckle Cracking

Increase magic resistance/caps by 50%, psi res/cap by 75%, Lowers phy resist/caps by 37.5%, lowers all afflict resists by 20%

Skill 1 - Osteoperosis

Add 90% AGI, reduce Phy resist 37.5%

Skill 2 - Reorganized

20% chance to gain 4.5% HPR during any round that the skeleton attacks. (Scale % chance and % regen)

Cooldown - Them Bones

Bone Frag Grenade. AoE, damage based on Skellie's HP loss, damages both parties. (Half damage to allies)

Afflict Resist - Bleed

Environment - Sand Dunes

Comments - Phy resist is lowered a lot here, since Skelly is pow-based. This may need adjusting based on the result of pow's mitigation.

Stats Increase (Per level)

Pow-2, Mnd-0, End-0, Agi-1, Lif-2, Luk-0

Damage Type : MND

Main Stat : AGI

Racial Boost : Pixie Dust

Add 15% chance/cap to charm.

Skill 1 - Trickster

Multiply player investment in afflicts (via either enchants or stat points) by 20%.(Scale multiplier)

Skill 2 - Can't Touch This

100% chance to counterattack to land afflictions (no damage) on a successful dodge. (Scale chance to counter)

Cooldown - The Fae

Summon Pack of Sprites, each one using a random type of Magical Dam, and each with a 90% chance to cause a random afflict.

Afflict Resist - Charm

Environment - Magic Forest

Comments - None

Stats Increase (Per level)

Pow-0, Mnd-2, End-0, Agi-3, Lif-0, Luk-0

Damage Type : MND

Main Stat : MND/AGI

Racial Boost : Shockingly Awesome

25% damage boost to all damages when the skill damage (not added damage) include at least three damage types.

Skill 1 - Squirrely Maneuvers

Increased chance to hit with MND-based skills, and increased chance to dodge against POW attacks. Both increases are equivalent to a 80% increase in AGI

Skill 2 - Tails and Shoulders

Dissipate a 100% of damage received among all team-mates in the same row. (Including the squirrel. Does not dissipate damage received from another player using this skill.) (Scale % of damage dissipated)

Cooldown - 101st Airborne Acorn

Swarm summon, ranged attacks, each one doing a random magic damage.

Afflict Resist - Entangle

Environment - Forest

Comments - None

Stats Increase (Per level)

Pow-0, Mnd-2, End-0, Agi-2, Lif-0, Luk-1

Damage Type : PHY/MND

Main Stat : POW/MND

Racial Boost : Trollkin

Increased Magic damage res by 14.44%, Lower all Afflict Res by 10%

Skill 1 - My Preciousssss

Increase MF by 25%, LUK by 30%

Skill 2 - Whirlwind Metabolism

Increase regen by 1.5%, POW by 30%

Cooldown - Purse Swing

AoE attack based on gold storage. Heavy diminishing returns.

Afflict Resist - Slow

Environment - Bridge

Comments - None

Stats Increase (Per level)

Pow-2, Mnd-2, End-0, Agi-1, Lif-0, Luk-0

Damage Type : MND

Main Stat : LIF

Racial Boost : Unholy Dominion

Add 30% PSI Dam, reduce hly res/caps by 11.25%

Skill 1 - Undying Migraine

Convert up to 100% of all other damage into 150% psi damage. (150% add damage followed by -100% to all other damages.)

Skill 2 - What I Vant

10% HPL

Cooldown - Blood Drive

(Toggle)Drains vampire's HP by 20% of current HP each turn, raising all stats except LIF by 50%, and adding 20% MPR for 3 turns..

Afflict Resist - Bleed

Environment - Castle

Comments - None

Stats Increase (Per level)

Pow-1, Mnd-1, End-0, Agi-1, Lif-2, Luk-0

Damage Type : PHY/MND

Main Stat : AGI

Racial Boost : Marked Territory

10% LIF bonus, 30% if Area is controlled by Faction

Skill 1 - Bestia Aeterna

3% Regen

Skill 2 - Get Off My Leg!

Dodge bonus equal to 133.3% agi bonus.

Cooldown - Cornered Animal

(Toggle) Regen is deactivated. When this toggle is deactivated, or when fully charged, damage is dealt based on regen that should have been restored.

Afflict Resist - Fear

Environment - Full Moon

Comments - None

Stats Increase (Per level)

Pow-1, Mnd-0, End-0, Agi-2, Lif-1, Luk-1

Damage Type : PHY

Main Stat : POW/END

Racial Boost : The Munchies

HP gain on kill (25% of enemy max HP), Add 10% PHY Res/caps, lower PSI res/caps by 1%, lowers other magic res/caps by 2.5%.

Skill 1 - Loose Limbs

Add 100% PHY Res/caps, lower PSI res/caps by 10%, lowers other magic res/caps by 25%.

Skill 2 - Braaaains!

80% of enemy's MND score contributes to the zombie's AGI for initiative, and to his POW for attack damage. (Scale % of enemy mnd used.)

Cooldown - Left for Dead

When killed, Zombie has a 10% chance to get up again with full HP

Afflict Resist - Slow

Environment - Cemetery

Comments - Loose Limbs adds Phy Res beyond the cap. This does not exceed the cap, but will help guard against skills that lower resists.

Stats Increase (Per level)

Pow-2, Mnd-0, End-2, Agi-0, Lif-1, Luk-0

Classes to be posted later....

Note: Every Race will have a One Racial Boost Skill and rest normal skills and the Classes skills are divided in T1, T2, T3 and T4 (for some clases)

__Race__**Angel**Damage Type : MND/PHY

Main Stat : MND

Racial Boost : Holy Spirit

Add 75% HLY Dam, 75% HLY multiplier, Lowers POI Res/cap by 75% (Returns for add damage diminish, returns for mult damage increase, returns for lowered resistance are linear. First point raises Add damage 30%, lower res 22.50%. Last point adds the last 30% of the damage multiplier.)

Skill 1 - Righteous Wrath

Convert up to 100% of all other damage into 150% HLY damage. (150% add damage followed by -100% to all other damages.)

Skill 2 - Purity

Raise resist/cap to all afflicts 18.75%

Cooldown - Breath of Life

Full party ressurrect with 30% hp. MND-based heal when used solo. Can only be used once per multiplayer battle. (Excluding raids)

Afflict Resist - Berserk

Environment - Clouds

Comments - None

Stats Increase (Per level)

Pow-1 , Mnd-2, End-1, Agi-0, Lif-1, Luk-0

**Basilisk**Damage Type : PHY/MND

Main Stat : END

Racial Boost : Fossil Crown

Raise chance/cap to petrify 70%. Fir and ice res/cap drop 25%. (First point raises pet to 10%, drops resist 6.25%.)

Skill 1 - Rock Hard

60% END boost

Skill 2 - Intense Gaze

100% Excess initiative is saved up for a second chance to afflict, with no damage. A second chance to afflict occurs when the player has double the initiative needed to attack first. (This rollover does not assist the player in going first the next turn) Scale % initiative saved.

Cooldown - Stone Stare

Petrify with a 90% chance of affecting each enemy, 20% chance of affecting each ally. 5% chance of killing affected players.

Afflict Resist - Petrify

Environment - Rocky Desert

Comments - The chance to instakill is per affected player, not AoE. The player must successfully afflict each player with a chance of 90% for enemies, 20% for allies (Regardless of the player's own % chance to afflict with petrify) THEN roll for the instakill for each individual successfully afflicted.

Stats Increase (Per level)

Pow-1 , Mnd-1, End-2, Agi-1, Lif-0, Luk-0

**Bullfrog**Damage Type : PHY/MND

Main Stat : AGI

Racial Boost : Slime

Raise chance/cap 40% for all Afflicts%. LIT Res/cap lowered by 33.3%, Sleep Res/cap lowered by 20%. If the player lands an afflict, player has a chance to roll again for another afflict as per multiple-afflict skills in the mech doc. (First point raises chance to afflict to 10%, drops lit resist 8.33%, drops Sleep Res by 5%.)

Skill 1 - Frog Legs

60% AGI boost

Skill 2 - Disgusting Back

100% chance to Counterattack with affliction(No damage). Scale chance of counterattack with points.

Cooldown - Escape Artist

Nullify all afflcitions on party. Party damage resistances boosted 80%, (to cap) afflict resists 100%. initiative boosted. Party resistances and initiative drop to normal levels over time, the drop decreasing as the boost approaches zero.

Afflict Resist - Entangle

Environment - Pond

Comments - Since new afflicts chance-to-land is now based on the highest % in any one afflict, and slime is highly divided, values are higher.

Stats Increase (Per level)

Pow-1 , Mnd-1, End-0, Agi-2, Lif-0, Luk-1

**Dark Elf**Damage Type : MND

Main Stat : MND

Racial Boost : Kamikaze

Add 12.5% to FIR, ICE, LIT, POI damages. 75% multiplier to all magic damages, LowersRes/cap to all damages by 30% (Returns for add damage diminish, returns for mult damage increase, returns for lowered resistance are linear. First point raises Add damage to 4.16%, lower res 6.6%. Last point adds 30% of the damage multiplier.)

Skill 1 - Marathonic

48% increase to AGI/END, with a loss of MP equivalent to a loss of 60% MND

Skill 2 - Living on the Edge

Lower damage output of all magic damage, raise chance of critical and critical damage so that average damage is raised about 75%.

Cooldown - Gambit

Begins a conversion of HP to MP at a 2:1 ratio with all Magic Dam boosted by a flat 20% each turn. (10, 20, 30, etc.) HP burn increases exponentially every turn but should start slow - so that the player has around 4 turns before it gets into the 100-damage range, (Mults being at 80% here) and 10 turns before it gets into the 1000-damage range. (Mults being at 200% here) Once started, this effect cannot be stopped - the player either wins fast, or dies.

Afflict Resist - Fear

Environment - Purple Cave City

Comments - Damage mult isn't split between skills here. "Add damage" adds a % no matter what damage is done, and multipliers are weaker than add damage, so the % must be at least equal to add damage %'s.

Stats Increase (Per level)

Pow-1 , Mnd-3, End-0, Agi-1, Lif-0, Luk-0

**Demon**Damage Type : PHY/MND

Main Stat : POW/MND

Racial Boost : Fiery Inferno

Add 75% FIR Dam, 75% FIR multiplier, Lowers ICE Res/cap by 75% (First point raises add damage 30%, lower res 22.50%. (Returns for add damage diminish, returns for mult damage increase, returns for lowered resistance are linear. First point raises Add damage 30%, lower res 22.50%. Last point adds the last 30% of the damage multiplier.)

Skill 1 - Pyro

Convert up to 100% of all other damage into 150% FIR damage. (150% add damage followed by -100% to all other damages.)

Skill 2 - Damnation

Raise Chance to Curse/cap by 50%

Cooldown - Eternal Flames

DoT fire damage. Starts very small, grows very slowly, a very gentle exponential curve. Increase never stops unless demon is killed, or target is killed. (Target can resurrect after dying to escape this.)(See notes)

Afflict Resist - Curse

Environment - Volcano/Hell

Comments - Example of damage output for Eternal Flames: Turns 1-5, under 10 damage per round, turns 5-10 10-100 damage, turns 11-20, under 500 damage. This is intended as an anti-regenner skill, among other things. If you take a million rounds to end a battle, there are skills out there now that will destroy you.

Stats Increase (Per level)

Pow-2 , Mnd-2, End-0, Agi-1, Lif-0, Luk-0

**Dragon**Damage Type : PHY

Main Stat : POW/LIF

Racial Boost : Tough Scales

20% to all damage res/caps. Amplified to 60% by area control.(First point - 6.67% to all damage resistance/caps. 19.9% amp by area control.

Skill 1 - Dragonheart

Add 60% LIF, increases damage to the dragon from ranged weapon attacks by 50%

Skill 2 - Tail Whip

Chain attacks.(Flat chance.) 50% chance to chain attacks.(See notes)

Cooldown - Habanero Breath

AoE and Fire Attack dealing damage over 5 turns.

Afflict Resist - Panic

Environment - Colorful Cave

Comments - S2: Smashing one target and hitting the next. The same opponent should never be struck twice by this in one turn.

Stats Increase (Per level)

Pow-2 , Mnd-1, End-0, Agi-0, Lif-2, Luk-0

**Dwarf**Damage Type : PHY

Main Stat : END/LIF

Racial Boost : Drunkard

Increased Buy a Round duration(7.5 min or 10 min.)(See notes)

Skill 1 - Short but Stout

Add 60% END

Skill 2 - Stubborn

Raise magic damage resists/caps 25%

Cooldown - Barroom Brawl

All out attack. No gimmicks, just a plain crazy physical damage multiplier. Lose endurance bonuses for that and the next turn.

Afflict Resist - Befuddle

Environment - Tavern

Comments - Buy a round duration boostable up to around 10-15 min per round?--Lurk

Stats Increase (Per level)

Pow-1 , Mnd-0, End-2, Agi-0, Lif-2, Luk-0

**Elf**Damage Type : MND/PHY

Main Stat : MND

Racial Boost : Old Blood

40% bonus to Heal output, 40% extra HP returned when using Resurrect, 30% chance-to-succeed multiplier on ressurrect, multiply chance-to-afflict investments by 30%. (Any affliction with at least 1%)

Skill 1 - Spockness

Add 60% MND

Skill 2 - LiCd Aura

Increase MP by the equivalent of a 80% MND boost, add 2.25% MPR

Cooldown - Compulsive Caster

Increase MP cost of all spells and summons by 30%, Increase Magic Dam by 30% for a duration of 6 turns.

Afflict Resist - Slow

Environment - Cityscape

Comments - None

Stats Increase (Per level)

Pow-0, Mnd-2, End-0, Agi-2, Lif-1, Luk-0

**Gaint**Damage Type : PHY

Main Stat : POW

Racial Boost : Massive Fists

Dual wielding for 2H non-ranged weapons only. Total effective BD reduced by 20%.

Skill 1 - Massive Muscles

Add 60% POW

Skill 2 - Massive Body

60 %LIF

Cooldown - Massive Attack

(Toggle)Store damage received from the enemy without attacking, until fully charged. Charge cap scales with player POW.

Afflict Resist - Blind

Environment - Cliffs

Comments - Dual wield here is less effective than a 100% stack of the two BD's, since it's a racial, and can't be as strong as other skills. Since this skill balances differently, and is the only unboostable dual-wield around, we'll have to watch this in comparison to other racial skills to balance it properly.

Stats Increase (Per level)

Pow-3, Mnd-0, End-0, Agi-0, Lif-2, Luk-0

**Gnome**Damage Type : MND

Main Stat : MND/LUK

Racial Boost : Genius

10% increase to all enchantment values on equipped gear only. (Not runes.)

Skill 1 - Metal Detector

Add 50% MF

Skill 2 - Careful Preparation

Add 60% LUK

Cooldown - Game Day

Lowers Enemies damage res/caps by 50%, and stats by 30% for 5 rounds on a successful attack. (3 on critical hit)

Afflict Resist - Confuse

Environment - Workshop

Comments - Racial skill is only tentatively approved by Aaron as of 11-14. If it's disapproved, need to alter the chemist's M&R skill.--Lurk

Stats Increase (Per level)

Pow-0, Mnd-2, End-1, Agi-0, Lif-0, Luk-2

**Goblin**Damage Type : PHY

Main Stat : AGI

Racial Boost : Beat the House

Lowered gamble cost.

Skill 1 - Avarice

Coin increased proportional to damage dealt. (See notes)

Skill 2 - Featherweight

Increase chance to dodge by an equivalent of 166% boost to AGI, lower damage output by 37.5%

Cooldown - Insanity

Toggle: Increase PHY Damage 200% (triple) for 3 turns, negative 2% HPR for 5 turns, negative 5% HPL for 5 turns.

Afflict Resist - Curse

Environment - Purple Mushrooms

Comments - Need to balance S1 with things like enemy strength. Perhaps average out base damage and mitigated damage for a multiplier, so that this still has effect at high zone levels, but doesn't totally blow gold through the roof at low zone levels.

Stats Increase (Per level)

Pow-1, Mnd-0, End-0, Agi-3, Lif-0, Luk-1

**Half Elf**Damage Type : MND/PHY

Main Stat : MND

Racial Boost : Mystic Heritage

15% damage boost to all damages when the skill damage include at least two damage types.

Skill 1 - Elven Ways

48% MND and 3.6% MPR, Lowers END by 30%

Skill 2 - Graceful

Increase 40% AGI, extra bonus to dodge/crit chance equivalent to another 80% AGI (120% total), lowers LIF by 30%

Cooldown - Rainbow Roulette

Series of ten magical attacks in one turn, each with a randomized damage type.

Afflict Resist - Confuse

Environment - Lake

Comments - Changed graceful to reduce LIF instead of POW. LIF will impact every player, while a caster can sacrifice power with total impunity. This has a secondary effect of incorporating a little of both Elf and Dark Elf's skillsets.

Stats Increase (Per level)

Pow-1, Mnd-2, End-0, Agi-1, Lif-1, Luk-0

**Half Gaint**Damage Type : PHY

Main Stat : POW/AGI

Racial Boost : Intimidating

Raise Chance to paralyze by 16.67%.

Skill 1 - Strong Build

Increase POW by 60%

Skill 2 - Advanced Weaponry

Boostable Dual 2H (non-ranged) bonus. 35 points providing around 120% total bonus. Dual-wield bonuses do not stack.

Cooldown - Stand and Fight

Toggle. Decrease AGI 30% and increase POW and END 50%.

Afflict Resist - Paralyze

Environment - Snow

Comments - The idea between Skill 2 vs. the Giant's Racial Boost: The Giant gets a very decent, effective Dual 2H bonus while the HG's boostable skill is not effective at all until high skill level, but in the end it is better than the Giant bonus. Balance comes from not having to put points into this skill when using Giant.--Baz

Notes on Dual-Wield - In the beginning, divide BD by a multiplier of 50% so that the average damage is the same. (BD1 + BD2 * .5) As you boost the skill, increase that multipler. --Lurk These dual-wields are a little different in nature from other skills, so we'll have to watch these.

Stats Increase (Per level)

Pow-2, Mnd-0, End-1, Agi-1, Lif-1, Luk-0

**Half Orc**Damage Type : PHY/MND

Main Stat : POW

Racial Boost : Like Father, Like Son

Raise critical chance by an equivalent of a 33.3% gain in agi/luck.

Skill 1 - Pugilist

Increase initiative, to-hit and crit chances, by an equivalent of 70% agi

Skill 2 - Gym Rat

Increase % POW by 100%, and reduce MND, END, AGI, LIF, and LUK by 20%

Cooldown - The Rope-A-Dope

Toggle: Turn it on, player doesn't attack. Instead, it stores up 100% initiative until charge is full or toggled off. Unleash repeated blows during a single turn, based on total initiative stored. (Initiative stored / initiative required to attack first = attacks dealt. Rounds down.)

Afflict Resist - Freeze

Environment - Alleyway

Comments - None

Stats Increase (Per level)

Pow-2, Mnd-1, End-1, Agi-1, Lif-0, Luk-0

**Halfing**Damage Type : PHY

Main Stat : LUK/AGI

Racial Boost : Keyrings

Allows to carry more than one key from a particular area.

Skill 1 - Sneaky

Boost to critical chance Equiv. to 66% agi boost, and double critical damage the first time you attack a particular target in a particular battle.

Skill 2 - Fortunate Son

Add 60% LUK

Cooldown - Cutthroat

100% chance to Crit with 60% crit Dam boost for 3 turns.

Afflict Resist - Silence

Environment - Treetrunk

Comments - Keyfarmer! Sneaky will take effect once per battle, (or mob) per opponent. Sneaky crit damage boost stacks with other boosts, such as the cooldown.

Stats Increase (Per level)

Pow-1, Mnd-0, End-0, Agi-2, Lif-0, Luk-2

**Human**Damage Type : PHY/MND

Main Stat : None

Racial Boost : Quick Learner

50% Boost to xp.(Aura)

Skill 1 - Innate Ability

20% increase to player's investment in all damage and affliction resists.(Aura)

Skill 2 - Natural Talent

30% boost to all player stats. (Aura)

Cooldown - Born Warrior

All damage is multiplied by 40% for all players, for several turns.

Afflict Resist - ManaDrain

Environment - House and tree

Comments - "Insightful" needs no modification for T4 skills. So humans will be a very good, if bland choice for unlocking super-high-tier skills.

Stats Increase (Per level)

Pow-1, Mnd-1, End-1, Agi-1, Lif-1, Luk-0

**Jackal**Damage Type : PHY/MND

Main Stat : POW/MND

Racial Boost : Sympathetic

Increased POW by 50% of MND value, and MND by 50% of POW value.

Skill 1 - Forceful Fur

Return up to 30% of PHY damage as elemental damage (Randomly mixed FIR/ICE/LIT) and return up to 30% of magic damage as PHY damage. Percentage scales to the ratio of POW/MND, with the player getting 100% boost at 1:1, 50% boost at 1:2, and 0% of his boost at 1:0.

Skill 2 - Adrenaline

Add 5% HP leech based only on pow-based damage, 7.5%MP leech based on MND damage. (MPL increasing returns, HPL decreasing returns)

Cooldown - Ignite Mana

Burn an additional 50% MP for an additional 100% damage from spells against the enemy. 5% of the Jackal's damage output with spell damages applied to the Jackal, as well.

Afflict Resist - Paralyze

Environment - Steppe

Comments - The bonus to MND based on %POW, and the bonus to POW based on %MND, are both a little greater than a normal split skill, since benefitting from this skill is a little more complex and requires more planning. Ignite Mana will need watching for balance - I can't really predict all the ways people will try to use it. The HPL and MPL skill is based on where the damage comes from, power or MND. So when an illusionist or Sorcerer does phy damage, it'll be MPL, but when a paladin does HLY, it'll be HPL. Characters like Monk, capable of both, will gain HPL and MPL each dependant on the damage from each stat.

Stats Increase (Per level)

Pow-2, Mnd-2, End-0, Agi-1, Lif-0, Luk-0

**Jaguar**Damage Type : PHY

Main Stat : AGI

Racial Boost : Momentum

Roll-over 33.3% of initiative to the next turn(And the next, and the next, etc). If initiative build-up is sufficient, player may attack twice in one turn. Roll-over 66.7% when Area is Controlled.

Skill 1 - Jungle Cat

Add Dodge & Initiative equivalent to a 80% increase in agi.

Skill 2 - Cat-Scratch Fever

Add 50% to chance/cap to afflict with Bleed.

Cooldown - Predatory Pounce

Does nothing for a full turn. Store 100% of the initiative unused. During the next round, attack, converting stored initiative into phy damage.

Afflict Resist - Slow

Environment - Rain Forest

Comments - Aaron will have to work out the initiative to damage conversion, since I have no clue re: initiative.

Stats Increase (Per level)

Pow-1, Mnd-0, End-0, Agi-3, Lif-0, Luk-1

**Kobold**Damage Type : MND

Main Stat : AGI

Racial Boost : Voracious Venom

Add 75% POI Dam, 75% POI multiplier, Lowers PSI Res/cap by 75% (Returns for add damage diminish, returns for mult damage increase, returns for lowered resistance are linear. First point raises Add damage 30%, lower res 22.50%. Last point adds the last 30% of the damage multiplier.)

Skill 1 - Orkin Man

Convert up to 100% of all other damage into 150% POI damage. (150% add damage followed by -100% to all other damages.)

Skill 2 - Slow and Painful

Chance to bleed/curse and caps raised by 37.5%. If the player lands either of these afflicts, player rolls again to land the other afflict as per multiple-afflict skills in the mech doc.

Cooldown - Impatient Pestilence

100% Boost to DoT Dam (Curse, bleed) for x turns.

Afflict Resist - ManaDrain

Environment - Gravel Desert

Comments - None

Stats Increase (Per level)

Pow-1, Mnd-1, End-0, Agi-2, Lif-0, Luk-1

**Merfolk**Damage Type : MND

Main Stat : MND

Racial Boost : Fishstick

Add 75% ICE Dam, 75% ICE multiplier, Lowers LIT Res/cap by 75% (Returns for add damage diminish, returns for mult damage increase, returns for lowered resistance are linear. First point raises Add damage 30%, lower res 22.50%. Last point adds the last 30% of the damage multiplier.)

Skill 1 - Penguin Puree

Convert up to 100% of all other damage into 150% ICE damage. (150% add damage followed by -100% to all other damages.)

Skill 2 - Siren Chant

Raise MND by 100%, lower AGI by 30%.

Cooldown - Manastrom

Burn all MP in one shot. MP directly proportional to Dam. Diminishing Returns.

Afflict Resist - Sleep

Environment - Iceblue Underwater

Comments - None

Stats Increase (Per level)

Pow-0, Mnd-3, End-0, Agi-0, Lif-1, Luk-1

**Minatour**Damage Type : PHY

Main Stat : END

Racial Boost : Mind Maze

11.4% Boost to all Magic Res/caps. 22.8% with Area Control.

Skill 1 - Gristly

Increase END by 60%

Skill 2 - Raging Bull

Increase POW by 60%

Cooldown - Bull in a China Shop

Chain Attack on several targets. Start with a 100% chance and lower the percentage with each chained hit. Chance should reach near-zero by 10 hits, should provide at least two attacks, usually more.

Afflict Resist - Curse

Environment - Labyrinth

Comments - LUK should play a role in Chained Attack.

Stats Increase (Per level)

Pow-2, Mnd-0, End-3, Agi-0, Lif-0, Luk-0

**Orc**Damage Type : PHY

Main Stat : POW

Racial Boost : Tension

Add 75% PHY Dam, 75% PHY multiplier, Lowers magic Res/cap by 15% (Returns for add damage diminish, returns for mult damage increase, returns for lowered resistance are linear. First point raises Add damage 30%, lower all magic res by 5%. Last point adds the last 30% of the damage multiplier.)

Skill 1 - Stressed Out

Convert up to 100% of all other damage into 150% PHY damage. (150% add damage followed by -100% to all other damages.)

Skill 2 - Calloused Green

Add 90% END, lowers Afflict Res/caps by 20%

Cooldown - Roaring Rage

Attack that reduces all mitigating factors by 20% - phy resist, pow mitigation, end mitigation, Bdef, etc.

Afflict Resist - Blind

Environment - Orc Village

Comments - None

Stats Increase (Per level)

Pow-3, Mnd-0, End-1, Agi-1, Lif-0, Luk-0

**Phantasm**Damage Type : MND

Main Stat : MND

Racial Boost : Paralectric

Add 75% LIT Dam, 75% LIT multiplier, Lowers FIR Res/cap by 75% (Returns for add damage diminish, returns for mult damage increase, returns for lowered resistance are linear. First point raises Add damage 30%, lower res 22.50%. Last point adds the last 30% of the damage multiplier.)

Skill 1 - Shock Factor

Convert up to 100% of all other damage into 150% LIT damage. (150% add damage followed by -100% to all other damages.)

Skill 2 - Vapor

Increase PHY Res/caps by 100%(See note 1), lowers Magic damage Res/caps by 13.333%

Cooldown - Butterfly Effect

Chain attack on several targets. Damage decreases with consecutive hits, chance to chain is better than Minos, decreases more slowly, too. Small chance to hit allies.

Afflict Resist - Bleed

Environment - Waterwheel

Comments - Vapor increases Phy beyond it's cap. This is to compensate for skills that lower resistances. It will not break the cap on resistances.

Stats Increase (Per level)

Pow-0, Mnd-3, End-0, Agi-1, Lif-1, Luk-0

**Skeleton**Damage Type : PHY

Main Stat : POW

Racial Boost : Knuckle Cracking

Increase magic resistance/caps by 50%, psi res/cap by 75%, Lowers phy resist/caps by 37.5%, lowers all afflict resists by 20%

Skill 1 - Osteoperosis

Add 90% AGI, reduce Phy resist 37.5%

Skill 2 - Reorganized

20% chance to gain 4.5% HPR during any round that the skeleton attacks. (Scale % chance and % regen)

Cooldown - Them Bones

Bone Frag Grenade. AoE, damage based on Skellie's HP loss, damages both parties. (Half damage to allies)

Afflict Resist - Bleed

Environment - Sand Dunes

Comments - Phy resist is lowered a lot here, since Skelly is pow-based. This may need adjusting based on the result of pow's mitigation.

Stats Increase (Per level)

Pow-2, Mnd-0, End-0, Agi-1, Lif-2, Luk-0

**Sprite**Damage Type : MND

Main Stat : AGI

Racial Boost : Pixie Dust

Add 15% chance/cap to charm.

Skill 1 - Trickster

Multiply player investment in afflicts (via either enchants or stat points) by 20%.(Scale multiplier)

Skill 2 - Can't Touch This

100% chance to counterattack to land afflictions (no damage) on a successful dodge. (Scale chance to counter)

Cooldown - The Fae

Summon Pack of Sprites, each one using a random type of Magical Dam, and each with a 90% chance to cause a random afflict.

Afflict Resist - Charm

Environment - Magic Forest

Comments - None

Stats Increase (Per level)

Pow-0, Mnd-2, End-0, Agi-3, Lif-0, Luk-0

**Squirrel**Damage Type : MND

Main Stat : MND/AGI

Racial Boost : Shockingly Awesome

25% damage boost to all damages when the skill damage (not added damage) include at least three damage types.

Skill 1 - Squirrely Maneuvers

Increased chance to hit with MND-based skills, and increased chance to dodge against POW attacks. Both increases are equivalent to a 80% increase in AGI

Skill 2 - Tails and Shoulders

Dissipate a 100% of damage received among all team-mates in the same row. (Including the squirrel. Does not dissipate damage received from another player using this skill.) (Scale % of damage dissipated)

Cooldown - 101st Airborne Acorn

Swarm summon, ranged attacks, each one doing a random magic damage.

Afflict Resist - Entangle

Environment - Forest

Comments - None

Stats Increase (Per level)

Pow-0, Mnd-2, End-0, Agi-2, Lif-0, Luk-1

**Troll**Damage Type : PHY/MND

Main Stat : POW/MND

Racial Boost : Trollkin

Increased Magic damage res by 14.44%, Lower all Afflict Res by 10%

Skill 1 - My Preciousssss

Increase MF by 25%, LUK by 30%

Skill 2 - Whirlwind Metabolism

Increase regen by 1.5%, POW by 30%

Cooldown - Purse Swing

AoE attack based on gold storage. Heavy diminishing returns.

Afflict Resist - Slow

Environment - Bridge

Comments - None

Stats Increase (Per level)

Pow-2, Mnd-2, End-0, Agi-1, Lif-0, Luk-0

**Vampire**Damage Type : MND

Main Stat : LIF

Racial Boost : Unholy Dominion

Add 30% PSI Dam, reduce hly res/caps by 11.25%

Skill 1 - Undying Migraine

Convert up to 100% of all other damage into 150% psi damage. (150% add damage followed by -100% to all other damages.)

Skill 2 - What I Vant

10% HPL

Cooldown - Blood Drive

(Toggle)Drains vampire's HP by 20% of current HP each turn, raising all stats except LIF by 50%, and adding 20% MPR for 3 turns..

Afflict Resist - Bleed

Environment - Castle

Comments - None

Stats Increase (Per level)

Pow-1, Mnd-1, End-0, Agi-1, Lif-2, Luk-0

**Werewolf**Damage Type : PHY/MND

Main Stat : AGI

Racial Boost : Marked Territory

10% LIF bonus, 30% if Area is controlled by Faction

Skill 1 - Bestia Aeterna

3% Regen

Skill 2 - Get Off My Leg!

Dodge bonus equal to 133.3% agi bonus.

Cooldown - Cornered Animal

(Toggle) Regen is deactivated. When this toggle is deactivated, or when fully charged, damage is dealt based on regen that should have been restored.

Afflict Resist - Fear

Environment - Full Moon

Comments - None

Stats Increase (Per level)

Pow-1, Mnd-0, End-0, Agi-2, Lif-1, Luk-1

**Zombie**Damage Type : PHY

Main Stat : POW/END

Racial Boost : The Munchies

HP gain on kill (25% of enemy max HP), Add 10% PHY Res/caps, lower PSI res/caps by 1%, lowers other magic res/caps by 2.5%.

Skill 1 - Loose Limbs

Add 100% PHY Res/caps, lower PSI res/caps by 10%, lowers other magic res/caps by 25%.

Skill 2 - Braaaains!

80% of enemy's MND score contributes to the zombie's AGI for initiative, and to his POW for attack damage. (Scale % of enemy mnd used.)

Cooldown - Left for Dead

When killed, Zombie has a 10% chance to get up again with full HP

Afflict Resist - Slow

Environment - Cemetery

Comments - Loose Limbs adds Phy Res beyond the cap. This does not exceed the cap, but will help guard against skills that lower resists.

Stats Increase (Per level)

Pow-2, Mnd-0, End-2, Agi-0, Lif-1, Luk-0

Classes to be posted later....

**Smack Death**- Posts : 16

Join date : 2009-11-23

Age : 44

Location : India

## Re: Upcomming Updates - RACES

Really usefull post ... thank you very much SD

**Morphy**- Posts : 25

Join date : 2009-12-15

Age : 32

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